SUNSET TRAIL

A-STAR THEFT

BANK NOIR

A-STAR THEFT  -  My 10 year journey

My most important project. Through developing A-Star Theft, I have learned all disciplines of game development: Including design, programming, graphics, audio and writing.

2024 marks my 10 year aniversary of game development, and of this game. While A-Star Theft is technically not my first project, it is the one that I have stood by for a decade.

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I care about my craft, always striving for improvements. Since publishing A-Star Theft, I have released over 30 updates with graphical, audio, and gameplay upgrades.
Continous work on the game has made me a better designer in every regard.

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My current goal is to develop a remaster of the game, with a special focus on a reimagined narrative.

This new story is the one that I have wanted to tell since the game's release. With the experience gained through university and extensive iterative work, I believe that I have forged an immersive journey into the madness of the criminal underworld.

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I have put A-Star Theft through rigorous playtesting to solidify its quality in many aspects. Enjoyment and usability go hand-in-hand for an engaging experience.

SUNSET TRAIL  -  A connected world

My most ambitious project. I have developed several playable prototypes of a larger story taking place in San Dinero, the world created for A-Star Theft.

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I have created a detailed world map of Sunset Trail. This pixel-art styled map depicts the city of San Dinero and its neighboring wilderness.

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Using Unreal Engine 5, this sculpted 3D map reveals what the world could look like in a high-fidelity environment. I used splines to create roads, and simple placeholder buildings to get a sense of the scale.

DOUBLE TROUBLE AT BANK NOIR

Double Trouble At Bank Noir is a university project developed by a larger team. My contribution lie mainly in the narrative design, creating backstories, character appearance, and guaranteeing gameplay congruency.

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Two players compete in a tug-of-war between the 1930s mafia and the bank. The mafia must steal the money and get it to their getaway car, while the bank defends their territory.

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Each player stategically places cards on the blueprint, which changes how the game is played. Every round is unique!