My most important project. Through developing A-Star Theft, I have learned all disciplines of game development: Including design, programming, graphics, audio and writing.
I care about my craft, always striving for improvements. Since publishing A-Star Theft, I have released over 30 updates with graphical, audio, and gameplay upgrades.
Continous work on the game has made me a better designer in every regard.
Having worked with 3D modeling since 2016, I am self-taught and proficient in a variety of methods. I especially love working with lighting and rendering. Hard-surface modeling is what I do best. Most of my models are made with Autodesk Maya.
My newest track, most distinct from my previous work.
This is probably the best track currently available in A-Star Theft.
A work-in-progress version of a new heavy music track.
An electronic rock track. Simple, but exciting to listen to.
The heaviest track in A-Star Theft.
A funky electronic track, remastered from an old version.
My first track, first produced in 2019.
Digital music creation is one of my favorite parts of game development. I started in 2019, and have since experimented in several genres while making almost all the music in A-Star Theft by myself.